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Design Pattern

What is design Pattern?

A pattern for software architecture describes a particular recurring design problem that arises in specific design contexts, and presents a well-proven generic scheme for its solution. The solution scheme is specified by describing its constituent components, their responsibilities and relationships, and the ways in which they collaborate.

Patterns are supposed to help you build on the collective experience of skilled software engineers. They capture existing, well-proven experience in software development and help to promote good design practice. Every pattern deals with a specific, recurring problem in the design or implementation of a software system. Patterns can be said to exhibit the following properties:

  • A pattern addresses a recurring design problem that arises in specific design situations and presents a solution to it.
  • Patterns document existing, well-proven design experience.
  • Patterns identify and specify abstractions that are above the level of single classes and instances, or of components.
  • Patterns provide a common vocabulary and understanding for design principles.
  • Patterns are a means of documenting software architectures.
  • Patterns support the construction of software with defined properties.
  • Patterns help you build complex and heterogeneous software architectures.
  • Patterns help you manage software complexity